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Palm Tree Forest (WIP) - Unreal Engine

Work-in-progress. Currently studying the Procedural Foliage tool and Volumetric Fog. Still need to add some variation on the trees.
There are some interesting limitations about the Volumetric Fog when trying to create light shafts.

I summarized the things I learned here: https://thegabmeister.com/p/palm-tree-forest/

Background landscapes created using Blender A.N.T. addon.

Background landscapes created using Blender A.N.T. addon.

The edge of the forest is just a billboard.

The edge of the forest is just a billboard.

An interesting node called SpeedTreeColorVariation allows you to add quick variation to each grass instance.

An interesting node called SpeedTreeColorVariation allows you to add quick variation to each grass instance.